![Earth Wars Roddy]()
In honor of the 30th anniversary of the 1986 Transformers movie, this weekend’s Earth Wars event features two more new characters that will be added to the mix! The “Light Our Darkest” Hour event will be another alliance-based one allowing alliances the chance to win powerful versions of Rodimus Prime and Nemesis Prime. In addition to the event, the devs have also provided a balancing update for Jazz and Mixmaster.
Check out the details on the new characters, updates, and this weekend’s event after the jump, and good luck this weekend!
Light our Darkest Hour Event |
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Will Rodimus’ “Blessing of the Matrix” light our way or will Nemesis Prime’s “Power of the Darkness” consume everything?
Start Date: 16/09/16 10:00 UTC
End Date: 19/09/16 10:00 UTC
How do I participate?
- Reach Headquarters level 4 and join an Alliance!
- Tap the Event button!
- Select an Event Battle Zone to fight in!
- Win your battle and gather Battle Points!
- Collect prizes!
- Continue to earn Battle Points.
- Secure your rank on the Event Leaderboard
- Win amazing guaranteed prizes!
Prizes
- Prestiges Allowed: None
- Bonus Experience: Earn Double XP in Event Battle Zones!
Totaliser Prizes |
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Character Spotlight
Whose side are you on? The carefree daredevil’s or the dark, twisted bot bent on destruction? Catch Rodimus and Nemesis Prime in this week’s character spotlight video! |
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COMING SOON
Autobot Jazz & Mixmaster – These bots will have equal stats. This means more damage for Autobot Jazz (but less health) and less damage for Mixmaster (but more health). Overall, this change is not large and will be most visible at the high-end spectrum of the game (where the imbalance was greatest), and helps us make the game more balanced AND more fair for all players across both factions.
The situation involving these bots was neither fair nor balanced. A high-level Mixmaster was able to ‘one-shot’ most of the defenses including Mortars, which was never the intention and more of an accidental overlook on my (Game Designer Adam’s) part. The gap between Mixmaster and Autobot Jazz was quite significant since one received damage boost at the cost of health (Mixmaster) while the other was more resilient at the cost of damage (Autobot Jazz). Given that these bots utilize one of the most powerful abilities in the game, the imbalance grew to uncomfortable scale and had to be addressed.
Abilities currently under investigation:
In order to give you a heads-up and be a bit more transparent, we’d like to share a list of changes that we’re currently looking into. These changes are based on player feedback as well as game data and are mostly buffs to abilities that are not there yet, or small tweaks to incredibly effective (and potentially abusive) strategies that cannibalize other bots’ utility.
There are no timings nor exact details for these yet, and as always we would like to hear your feedback!
- Pleasant surprise to Huffer owners (don’t want to spoil it!).
- Defense Hack range increase.
- Further Cluster Strike improvements.
- Mirage/Breakdown EMP buff – radius/duration increase being probable.
- Line Barrage buff.
- Strafe/Scourge on defense (when used in the Outpost) – possibly will deal reduced damage to enemy bots (currently they are more problematic to attackers than anticipated).
- Divebomb/Windblade ability damage may be slightly reduced and/or ability pricing on repeated use may be increased.
- Range of Ultra Magnus/Galvatron ability (possible small increase).
- Bombing Run buff.
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